Global standards among real and virtual worlds
Duration: 10/2008 – 04/2011 Funding: ITEA2
The Metaverse1 project can be seen as a means to overcome the division between real and projected virtual worlds. Ultimately, users are able to maneuver between the real and virtual worlds without having to worry about incompatibility between virtual and real goods, avatars, rules, security, and privacy. The project takes ‘eInclusion’ seriously; all people, minorities too, should have easy access to the digital society.
Within the Metaverse1 project, several use cases are defined for particular application domains. These use cases range from virtual travel, where virtual tourists can obtain destination information; to virtual presence, where real people and their activities are modeled in the virtual world.
The use case virtual presence is concerned with creating a seamless integration between the virtual and real world, where real world devices such as wireless sensor networks (WSN), actuators, and robots are used to connect both worlds. A ‘smart’ room with sensors and actuators is created, which interacts with a replica in the virtual world.
Through the use of WSN technology, activities in the real world can be detected and visualized in the virtual world. The opposite is also the case: manipulation of the real world from the virtual world will be possible through actuators.
Within the Metaverse1 project Almende focuses on virtual presence, representing real (world) people and their activities within the virtual world. Using its expertise in wireless sensor networks (WSN) and communication technology, Almende will connect both worlds. WSN technology enables activities in the real world to be detected and visualized in virtual worlds.
Need specific information regarding the project? Please contact our senior consultant for more information.